A wellness project | Timeline: 2 weeks/solo project

* This case is being rewritten

Despite the vast availability of personal metrics and health apps, people continue to struggle to maintain a healthy lifestyle.

The health and wellness industry has been experiencing immense disruption due to advancements in technology. Today's consumers are embracing wearable technologies and other activity-tracking products more than ever before.
For my 5th Ironhack project, I was required to conduct user research to understand people's relationship with mental, physical, and emotional well-being to develop a tool that will drive them to action. This is an MVP for a competition and the app should not try to solve all of the wellness issues people have at the same time. Each design should focus on:

ONE aspect of wellness that the designer consider important (backed up by user research)


To create a trustable platform that will assist both patients and medical providers through a single system of tracking and analyzing.



User persona

User Flow


Visual Design



design thinking 3.jpg

Problem & Solution context

Wellness is defined as an active process through which people become aware of, and make choices toward a more successful existence.

Health and wellness apps (also known as mHealth apps) are mobile application programs that offer health-related services on smartphones, tablet PCs, and other communication devices. There are many types of health and wellness apps focusing on various aspects of promoting wellness.

For this project, I was asked to reimagine how people can adopt and maintain a routine that enhances their well-being. I had to design a tool that can be focused on any category that relates to personal well-being, such as (but not limited to): exercise and fitness, eating/diet, meditation, time management, etc. The only requirement is that it tracks the user's progress and pushes them to commit to a healthier lifestyle.